KOEI has announced the release of Romance of the Three Kingdoms® XI for PC. It will be available to buy on September 9, 2008 in North America.(from FilePlanet)From legendary video game producer Kou Shibusawa comes his next historical simulation masterpiece! Rediscover an ancient civilization with an explosive history in this most stunning edition of Romance of the Three Kingdoms to date.
Set during the end of the Han Dynasty and the 2nd and 3rd centuries A.D., RTK XI presents the most visually captivating evolution ever seen in the history of the series. Featuring an artistic style evocative of classical Chinese ink-paintings, and with debates and duels now rendered in real-time 3D animation, RTK XI pushes the boundaries and blurs the line between video games and art in this stunning recreation of the mood and feel of ancient China.Players will need to dig deep within to prove themselves adept at both the military and political arts in order to bring China under one rule.
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Domestic affairs, diplomacy and warfare are all conducted on a single vast 3D relief map, dramatically bringing to life the epic scale of the adventure that lies before them.As the ruler of a kingdom, each player will have complete control over their territories. More than 40 base commands give players the power to govern cities, manage their personnel, practice diplomacy, and much more. Complete freedom to develop markets, shipyards, outposts, forts and military units expand on the already substantial benchmarks established by previous editions of the series.
Finally, players will watch the era come to life through the unique individual personalities of more than 800 officers and supporting characters that they will meet and interact with while engaged in one of RTK XI's eight gripping scenarios.For improved control over each military campaign, RTK XI's turn-based game play allows the player to plan their movements without undue time constraints, and then execute their battle tactics when ready. RTK XI also introduces an entirely new system for researching military techniques, as well as an Advanced Tactics System that allows players to drive or lure enemies into devastating ambushes. Skilled players will be able to link together tactics for maximum damage.The KOEI SYSTEM VIEWER is a supporting tool that will check your Computer Spec. This allows you to check whether your computer is suitable to run this KOEI product. In Case of FailurePlease check to see if the DirectX version you are running is version 9.0c or higher. If not please download the latest version from the link below.Note: These are the System Requirements for the Full RTK XI game.
HD space need for the demo is 800MB.
. Summary: Set during the end of China's Han Dynasty and the 2nd and 3rd centuries A.D., RTK XI presents the most visually captivating evolution in the history of the series. Blurring the line between video games and art, RTK XI features visuals evocative of classical Chinese ink-paintings along with Set during the end of China's Han Dynasty and the 2nd and 3rd centuries A.D., RTK XI presents the most visually captivating evolution in the history of the series. Blurring the line between video games and art, RTK XI features visuals evocative of classical Chinese ink-paintings along with debates and duels rendered in real-time 3D animation. As the ruler of a kingdom, each player has complete control over their territories. More than 40 base commands give players the power to govern cities, manage their personnel, practice diplomacy and much more.
Complete freedom to develop markets, shipyards, outposts, forts and military units expand on the already substantial benchmarks established by previous editions of the series. Furthermore, players watch the era come to life through the uniquely individual personalities of the more than 780 officers and supporting characters they encounter. Players need to dig deep within to prove themselves adept at both the military and political arts in order to bring China under one rule.
Domestic affairs, diplomacy and warfare are all conducted on a single vast 3D relief map, dramatically bringing to life the eight massive scenarios that lie before them. For improved control over each military campaign, RTK XI's turn-based game play allows the player to plan their movements without undue time constraints, and then execute their battle tactics when ready. RTK XI also introduces an entirely new system for researching military techniques, as well as an Advanced Tactics System that allows players to drive or lure enemies into devastating ambushes. Skilled players link together tactics for maximum damage.
I have thoroughly enjoyed Romance of the Three Kingdoms XI. True, it is probably not for the average gamer, or even the avid gamer.
However, I have thoroughly enjoyed Romance of the Three Kingdoms XI. True, it is probably not for the average gamer, or even the avid gamer.
However, if you like strategy, and if you're willing to put the effort into completing the tutorials, the game has a great deal to offer - many, many hours of engrossing playtime, for example. I've read in several less-than-shining reviews comments about the weighty amount of historical references contained in the game. But the truth is, the historical significance of the game is almost completely irrelevant to the actual playing of this game. In fact, there are detailed settings that allow the player to remove all historical relevance completely from the game world. In other words, Koei has given the player a huge roster of characters to pit against each other in a world where the player decides whether or not history has any relevance in their campaigns.
And from my experience playing, history is not necessary for the game mechanic to work. It's a game of stats and strategy, more than it is a game of history. The novel that the game was based on is historical fiction after all. On the other hand, the 'history / story' is probably one of my favorite parts of the game. Romance of the Three Kingdoms is a great story, it's a lot of fun once you get into it, and it adds role playing depth to the game once you get to know the lore behind even a handful of the characters. However, if you have any imagination at all you'll probably find yourself putting personality into each of the characters without the aid of CGI and expensive voice actors. The later of which would greatly decrease the number of characters in the game, and the depth of the strategy due to the cost.
Is the game difficult to beat? Of course it s! The history of the Three Kingdoms period showed how difficult it was to unite China after the fall of the Han Dynasty. This wasn't World War 2 after all. It was a conflict that lasted almost a hundred years. The population dropped from over 56 million citizens to just over 16 million by the time it ended. It wouldn't make a lot of sense if the game could be beaten in six hours or less like typical games of today.
I've read complaints about the time it takes to complete this game, and in my opinion it's a ridiculous complaint. If you're having a good time playing something, why would you want it to end? Perhaps if you were a game developer, and you wanted gamers to buy your next product?
Or maybe because your only satisfaction in life comes from the accomplishment of completing a video game. I would personally rather have my money's worth from a game, and ROTK XI has payed for itself many times over. KOEI is not afraid shake it up. Although definitely still a strong new addition to the series, RotTK11 falls back from its previous line of KOEI is not afraid shake it up.
Although definitely still a strong new addition to the series, RotTK11 falls back from its previous line of focus on character development toward its much older games where the focus is on the kingdom (and hopefully empire!). This by no means makes it worse, and in fact it's a masterpiece for what it is: an epic and deep strategic period game. Yet again, this game could be even deeper and more complex, however, it is great for the scope KOEI wanted to capture. Deep with solid strategy and macro and micromanagement, but not too deep with too much micromanagement (at least forced upon you). The city-building takes on a brand new element and the battle map system is changed completely (by merging battles from a battle map to the game's map itself, in a newly 3D setting). The art and music is again stylized and excellent. The city-building and battles are fun and rarely tedious.
The problem, however, lies in the missed potential for story-building through events and hard-coded goals, as well as a lack of explanation for the setting other than the basic text the player can read at the beginning of each map timeline-based campaign. Finally, the AI can be foolish on occasion, and it is also difficult for friends to play with one another as each player must be a ruler of a faction.
RotTK11 is, ultimately, a great addition to the series. Hopefully KOEI learns from their experiments to continue making even better games. As a Chinese, I have tons of emotion for this series. Unfortunately, western media are not really the place this game belongs, thus all the As a Chinese, I have tons of emotion for this series. Unfortunately, western media are not really the place this game belongs, thus all the 'negative' reviews which are actually only from a western viewpoint. It's simple: What if you ask an Asian who knows nothing about medieval Europe to play Crusader King? He must feel bored to death, not to mention the sheer learning curve of games by Paradox Interactive.
Personally I find it intriguing that people would regard this game to be 'hard to learn'. I would really say this is a kindergarten toy compared with titles like Europa Universalis.
Probably it's the sheer depth of this historical period that scares people off, rather than the already really streamlined gameplay(compared with previous installments). Seriously, the history/story of Romance of Three Kingdoms has long been a part of Chinese culture everywhere, every day, and I feel so overjoyed and fortunate that KOEI presents such a delicate series which combines history with high playability and entertainment.
I play it, almost with a sacred sentiment, imagining the scenes I've been imagining since childhood over and over again. This is no exaggeration. The only complaint I have against this game is the not-so-intelligent friendly AI after your force gets huge. Seeing AI doing total nonsense every turn in cities you don't directly control really drives you mad. Besides, transferring food and equipments between cities is also very un-userfriendly. Also, the beginning of a game is always the most enjoyable, but after that it feels more and more just like a bland game without the tinge of Three Kingdoms. Hopefully they've rectified this issue in the improved AI brought by higher difficulty in the expansion pack.
This game is very deep and intricate. There is simply so much to do; manage your cities, hire officers, train military, drill military, fight This game is very deep and intricate. There is simply so much to do; manage your cities, hire officers, train military, drill military, fight wars, fight duels, even have debates! Improve your cities, build weapons and boats, manage your economy, keep morale up, and maintain order in your lands!
Whew, exhausted yet? There is most definitely a learning curve associated with this game. For those who have the patience to figure it out, you will be rewarded with a stunning level of depth and intricacy, and watching your empire grow is a genuinely satisfying experience. For those with the patience to learn/play it, you will find this a very rewarding game, worth a 9 rating. However I'm giving it an 8 because of the fact that honestly, this game will be over most people's heads.
Hotaru no haka live action. But times are harsh and as the two contribute little or nothing to the family they are somewhat ignored.
This game is not for the casual gamer or the simple-minded. If you're just looking to turn off your brain and pass the time, better to buy a first-person-shooter.
Romance of the Three Kingdoms XIII main visualRomance of the Three Kingdoms (三國志, Sangokushi in Japan, meaning 'Record of the Three Kingdoms') is a computer and video game series that originated from the Japanese video game developer on the Nintendo Entertainment System. It is a series of turn-based computerized war games set in the era. Eleven editions of the series have been published in Japan and Chinese-speaking countries in East Asia. The games often feature a Chinese vocal track. These games are seen by many as the predecessors to and, the former being more combat-based where the latter more strategy oriented.The events in the game are based on the Chronicles of the Three Kingdoms, the, and others. It additionally meshes with other fictional interpretations of the time period, such as -which the is a fan of, the puppet NHK series, and 's novel adaption.
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This is due to a pun of the game's Asian title, which can either mean 'Three Kingdoms Will' or 'Record of the Three Kingdoms' in Japan.The iconic main theme heard in the opening credits and most promotional trailers for the series was composed. Contents OverviewGameplay here mainly revolves around managing numerical statistics, each representing an attribute of a city or character. Examples are a city will have statistics indicating the amount of food stored within its walls, its vulnerability to disasters such as floods and earthquakes, how content the people are, and so forth. The main goal of the game is to end the war and unite the land under one ruler. Even if the force the player originally started with is routed, the game will continue until one lord remains.Turns are taken once per month or week depending on the title. Each city can perform several deeds per Turn but require a certain amount of Action Points (AP) to proceed. Since the player has a limited amount of AP, they must carefully plan their actions per turn.
Individual armies are not affected by AP but can only perform one action in each phase. To proceed forward in the game's timeline, players need to select the Advance option.
This resets the AP amount and allows other regional lords to perform their actions. The scenery and music changes based on the year's season. Musical changes also occur based on the amount of lands the player has conquered.In later installments, players can choose to either follow the historical characteristics of history or be completely fictional. They can also adjust the lifespans and death rates of their heroes in a similar manner. If the player chooses to play in the fictional manner, every character -including the noble ladies in court- can be used to maintain the city and can be sent to war.
The historical route will limit who participates in the game and removes most of the fictional characters. In this mode, will be the only lady who can fight.Characters have statistics to reflect his/her fighting prowess, intelligence and loyalty to his/her ruler among other attributes. Many players of this game spend more time on improving these statistics than waging war against neighboring territories since the artificial intelligence of the other rulers tend to be peaceful unless the player attacks them first, or they have reached a point of the story where war must break out. Even during such situations, rampant warfare is discouraged.Editions VII, VIII and X saw the addition of RPG aspects, allowing the player to play as a ruler, an adviser, a prefect, a general or a vassal, whereas the player can only control the ruler in other editions. Also, different characters have various skills to aid them in combat, such as the ability to lure a group of enemy soldiers away from the others or to trick them into retreating. Officers can also participate in duels or debates. Players can also appoint their own versions of the, arrange marriages, or swear brotherhood/sisterhood to other characters.Recently, original characters and fictional foreign settlers have also been included. This list also includes figures from Water Margin and the four Chinese zodiacs.
Other historical figures from different eras of China's history can also appear as optional officers. Generals like, and may be recruited in select titles. Characters from also cross over in select titles. Figures from other parts of the world also make cameos in the games as optional figures, including the likes of Julius Caesar and Robin Hood.The online MMORPG includes magic and mythological beasts for the characters to use. Players who play the game are asked to customize their character (their face, hair color, gender, voice, etc.) before deciding on which of the they want to serve in a guild.
They can train their character to wield weaponry, participate in certain crafts, and other such skills to be a help to their kingdom of choice. Their characters can freely roam the world to explore it and can also choose to visit or temporarily ally with other forces, depending on the battle campaign or instance the player wants to commence. Players can choose to defeat generals in, 's forces, or each other (PvP) in certain dungeons. During special events, the three kingdoms may come together to engage in a three-front war with one another or to participate in a friendly competition. In the former case, siege weapons can be freely used against the other armies. Players can also choose to search dungeons for rare equipment and may choose to witness events contrasting the time period the game takes place (such as Xiang Yu confessing his devotion to his ).
A few events also include slaying various deities or beasts in order to obtain rare items and a higher rank. These monsters crossover with different aspects of Chinese mythology, some of which includes having, a giant spider woman, and a nine-tailed vixen as one of the game's bosses. High-leveled monsters are also sometimes limited for a specific kingdom to suppress.
When the movie, Red Cliffs Part II, was being showed in Japan, the online game also announced a special event to tie in with.Koei-Tecmo Games has announced that the online game will officially end on July 19, 2010. All services and support for the online will conclude on August 5.
There's two type of Battle, Auto battle ( which you just allow the battle to be auto solved in the campaign map or you can control your troop manually by going into battle map, the trainer for infinite health works on the battle map troop but not in campaign map tho you can alternate between the two, once you halt the manual control and go to campaign map your troop number will be 9999 per commander which is neat)p/s MrAntifun, is there a way for you to make the trainer for commerce, military and farming?
Romance of the Three Kingdoms 10 OverviewRomance of the Three Kingdoms 10 Free Download for PC also known asSangokushi X (三國志X) inJapan, is the 10th installment in the Romance of the Three Kingdoms (Sangokushi) strategy game series by Koei. It was originally released in the summer of 2004 and the PUK expansion was released several months afterwards.
Sangokushi Xabandoned many of Sangokushi IX's concepts and favors elements from Sangokushi VIIand Sangokushi VIII, as well asTaikou Risshiden, which are inRPG format.There was also a special edition titled Anniversary Box, which included walkthrough, history book, soundtrack and desk calendar. Romance of the Three Kingdoms 10 Download free Full Version. GameplayThe overall objective of the game is to re-unify China. The player takes on the role of a historical figure from the novel Romance of the Three Kingdoms, referred to as an officer, to achieve this goal. There is also a function to create original characters.The flow of gameplay is more similar to Sangokushi VIII than to Sangokushi IX, with the player having several possible ranks besides a ruler, each of which alters the players' options considerably. Ranks are fluid during gameplay; while a player's choice of officer initially sets rank, it is common to be promoted, demoted, captured, or even to rebel and form a new force.In the North American version, the game is only single player.StagesThere are seven starting scenarios, with four more added in the Power up kit.Power up kitPower up kit adds following:.
Battle history mode. In this stage attack game, story event changes depending on how to play the game. Trial mode. In point trial mode, the goal is to earn as many points as possible in a battle.
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In victory trial, the goal is to use the assigned army to win as many stages as possible. Ability to marry other generals in-game and raise offsprings.
8 new NPCs available for marriage (most of them are characters from The Seven Heroes and Five Gallants). 4 new scenarios in January 211, June 221, February 253, January 250. In the January 250 scenario, nearly every character present during Three Kingdoms period appeared. In addition, there are new events.
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Romance of the Three Kingdoms 10 Game free Download Full Version. City, item, general editors.
Expert (超級) mode. In addition to extra difficulties, the game mechanics can be further customized. Logging feature.
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