Author:Greatly improves the quality of the World Map, including accurate hand-drawn roads. Choose between having All Roads, or just the Main Roads. Also includes the Solstheim map from the Dragonborn DLC.
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Installer support for NMM, MO, and Wrye Bash. Author:Adds almost 100 new styles of cloak to the world of Skyrim, via crafting, levelled-lists, and static loot. They are lore-friendly and enchantable, and more are being added with every update. The aim of this mod is to provide some variety and flavour to the world, as well as the chance to wear a stylish cloak and quite literally keep the cold out.
Skyrim Nexus
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Translations available on the Nexus LanguageNameAuthor: Neo7p5Immersive Weapons - translation brazilian portuguese PT-BR - Version 2Author: AntixImmersive Weapons Czech TranslationAuthor: depiImmersive Weapons SSE - Polish TranslationAuthor: ShaquilleWang and his WOK StudiosChinese Localisation of Immersive Weapons by WOK StudiosAuthor: FabecSImmersive Weapons - Traduzione ITAAuthor: Morzilloimmersive weapons spanishAuthor: Varil92Immersive Weapons - ItalianoAuthor: BedirhanKARALIImmersive Weapons Turkish TranslationAuthor: Penetrator3Immersive Weapons - DeutschDonations. If you're seeking to enhance your Skyrim with a greater selection of weapons without breaking from natural feel of the game, this mod is for you.
It adds many new custom weapons that have been seamlessly integrated into the world. Download windows 7 language interface pack bahasa indonesia. The items are balanced and spread across your gaming experience. You will be finding new, power appropriate weapons starting from level one up to level fifty and beyond.This mod will be constantly evolving to bring new life into your world. Currently this mod adds 230 new weapons! They are craftable, upgradable, enchantable as appropriate. They are integrated into the game through leveled lists, vendors, placement in dungeons and onto specific people.Immersive Weapons is more than just a mod that adds weapons.
Here is a list of the features of this mod:. Adds 230 new weapons, and distributes them around the world in a variety of ways. Adds duel wielding opponents to give variety to combat and better utilize the new weapons. Allows for breaking down weapons at smelters for base components. Adds 21 new weapon archetypes to Skyrim (the vanilla game has 8) to increase combat variety and promote more choice in play-style. Adds custom crafting requirements (such as quest completion or specific item acquisition) to promote immersion and protect the game's lore.
Immersive Weapons contains many weapons, but they all fit into the basic weapon categories.
Finally, the extremely talented modders behind the exceptional Skyrim Script Extender has released a version in beta that works wonderfully with Skryim SE. What this tool allows you to do is install mods that require additional functionality that the base game engine simply cannot offer. I'm talking a better UI experience that wasn't designed for consoles, more feature-packed mods, and more.Just make sure you download and install the version for SE and not the old Skyrim. Afterward, you need to launch the SKSE64.exe and not the Skyrim executable through Steam. Choosing the best modsThe absolute must-have mods for Skyrim include SKSE, SkyUI, and Alternate Start. The rest depends on your system specifications, your desired playstyle and what type of content you want to add to the world of Skyrim.But what are your favorite mods for Skyrim Special Edition? Are there any you have for Skyrim that have yet to be ported?
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If you use main plugin only, obis only randomises spawned bandits, it doesn't add new spawns. This is my understanding at least.Sent from my GT-I9100 using Tapatalk 2Yea the main plugin doesnt add in any new NPC spawns, just new TYPES of NPCs in the spawns. It also randomizes the static bandit types in the spawns so you never know what types of bandits show up.anyone use this with with immersive bandits.@thenobody: OBIS is differnet you will get bandit raids on towns so you fight the bandits with guards and NPCs. Downside is that i have not found a this is alot of fun.
It can get harder as the guards die off. Lol.The bandits only travel through Whiterun and Falkreath right now, as well some of the towns around there, they also travel through several of the forts so if you did some of the CW quests you get awesome post civilwar ACTIONThe immersive patrols and this mod's bandit patrols works great. I just didn't use the bandit patrols.esp from immersive patrols in favor of this one. Got to watch some interesting three way battles. At one point a dragon came and it was a fourway battle.
Skyrim Special Edition Nexus Immersive Weapons
Eventually it crashed as too much was going on, but for 15 minutes was pure chaos!The only thing that I sometimes find a bit odd with this mod is the names of the bandits. Certainly better than vanilla though! Immersive patrols and OBIS works fine together, I've had more trouble with Immersive Patrol to be honest, as it causes problems with increase spawns. Which can cause freezes depending on your load-order and how heavy it is.BUT OBIS is amazing, adds a lot of new-ness to the game, a walk from Riverwood to Whiterun can be surprising, when you are mobbed by a Bandit Ambush. The variation in bandit types and individuals is VERY noticeable and it adds a lot to the game.I was sort of sad to stop using it temporary in my current play through because I am trying out Skyrim Unleashed and OBIS's changes to the spawns & level list would totally wreck Skyrim Unleashed's balance big time.
Considering that the two biggest complaints about Skyrim that I ever see are:Guard dialogue (which there's a fix for:D)Bandits. Bandits all over the place.
The same ones. Endless amounts of them with no variety.And that OBIS fixes that second issue. Yeah, OBIS is never leaving my absolute-must-have-or-I-ain't-playin' mod list.I know STEP has some weird superstition about anything that says or insinuates 'add' but it'd be pretty dumb of us to not consider this mod. I've had it running for a looong time with no issues related to it directly.
Aside from fun. I had fun using it. I know that's a shunned thing as well with some STEP member.:P. I think this mod is a great idea, and many of its features should have been a part of vanilla, but.It wasn't. The biggest problem I have with mods like this is that there is nothing in the game to support them. It doesn't make sense for guards and other factions not to distinguish between bandits if the bandits are so obviously distinguishable. Mods like this are wonderfully made and very cool, but they stick out like a sore thumb in every play through.
Immersive Armors
You are pretty much always aware that you are playing a mod. When a mod tries to improve upon something that always existed in vanilla I think that is the wrong approach. The way I justify OBIS (lore-wise anyway) is that Skyrim has been fighting a civil war and now dragons, hence, the guards and military forces don't have time nor resources to keep the various bandit factions under control. So a whole bunch of new ones have been springing up and most people don't know anything about them other than that they are trying to kill you and take your stuff. This lack of knowledge doesn't change the fact that each bandit group or 'gang' still has its unique identity and equipment.
If anything, I think this mod makes the game world a bit more believable, and definitely more fun. Lets take a real-world version of what the dragonborn is at heart: an adventurer. Basically, someone who walks and knows the streets because otherwise they'd meet a swift end.You may not be able to tell who is a Crip or Blood by their face. But there's plenty of signs which can tell you who they're for.That's covered by this mod. There's still bandits who's loyalty is unknown.
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Take the Addled Bandits for instance. There's obviously something wrong with them as they move fast and attack erratically. Once they're dead, you usually find that they have a major drug problem going on.But lets say you run up against a bandit who is part of a bandit faction. Their shield generally states who they're for.
Just like how a 'real world adventurer' should know that some dude in a bad part of town wearing blue is a Crip.To the general populace, they're all just lumped in the same moniker as 'Gang members.' But police do keep track of that stuff. Just because guards don't openly talk about the factions doesn't mean there's no distinction. Not everything has to be directly referred to. Police don't just come up to you in real life and start chatting about this drug bust they're about to do, do they? People don't come up to you and start talking about this affair they're having, do they?
So why does there even need to be a public distinction between bandit factions? All they know is that those.s exist and cause problems. They don't typically go out into the world seeking adventure. But the dragonborn does.Also, lets not allow Skyrim's inherent faults (generally related to game engine limitations, time constraints, and various other factors) determine what we see as lore. Because there's plenty about Skyrim which is very unfriendly to lore.
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